Games

Video and computer games have always been a passion of mine stretching back to 1998. More recently I have been working on creating games rather than playing them. Below are some examples of my work or work I have collaborated on.

Below is a list of  Engines I have experience with.

  • Unreal Engine and Unreal development kit.
  • Unity 3D
  • Flash 8

Each game project can be downloaded on to your local desktop or desired location.  By  clicking the link below Play it Now you will be prompted to download a zip file.
Extract the zip file using a program like “Winrar” or equivalent. Each game can be played on both PC and Mac.

Clockwork
Set in a steampunk (industrial revolution mechanical fiction) inspired world, Zinc must use his ability to manipulate objects with magnetic fields to navigate the clockwork underbelly (the mechanical heart of the island) of a mysterious island. The player will use the game’s physics system to solve puzzles and discover the truth of the island.

Development team members: Tom Revill, Rory Rackham, Samuel Kung, Ankit Patel, Magnus Huber.

My Roles:  Project lead, Original Concept, Sound design and testing.

Made with: Unity 3D.

Time taken to develop: 8 weeks.

Play it now at:

http://www.tomrevill.net/files/Clockwork.unityweb.html

Download the game:

http://tomrevill.net/dvd/files/The%20Guardian.zip

Process:

http://gameclockworkdesignblog.blogspot.com/

View Gameplay:

The Guardian

The Guardian is an Art Deco inspired action/adventure flash game. the Set in London during World War 2. An angel known only as the the Guardian must a protect a little girl and find her mother.

Made with: Flash 8.

Time taken to develop: 8 weeks.

Development team members: Samuel kung, Rory Rackham, Jason Frost, Tom Revill.

My Roles: Producer, Technical Lead and Co-Creator.

Play it Now at:

http://tomrevill.net/flash/TheGuardianProject_final.swf

Process:

http://tomrevill.net/latest/category/desn-285-game-design/

View Gameplay:

ExLibris

Ex Libris is a mature adventure horror game which tests the player’s knowledge of traditional European based fairy tales. It provides the player with a mysterious yet achievable quest in an unusual and visually intriguing setting.

Made with: Unity 3D.

Time taken to develop: 16 weeks.

My Roles: Everything.

Download the game:

http://tomrevill.net/dvd/files/Ex%20Libris.zip

Process:

http://tomrevill.net/latest/category/dmdn412/

Timeline:

http://tomrevill.net/files/BetaGanttTomRevil.pdf

View trailer:

Ex Libris from Tom Revill on Vimeo.

Other links:

http://tomrevill.net/latest/category/desn-385-3d-game-design/

<object width=”400″ height=”300″><param name=”allowfullscreen” value=”true” /><param name=”allowscriptaccess” value=”always” /><param name=”movie” value=”http://vimeo.com/moogaloop.swf?clip_id=7430515&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1″ /><embed src=”http://vimeo.com/moogaloop.swf?clip_id=7430515&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1″ type=”application/x-shockwave-flash” allowfullscreen=”true” allowscriptaccess=”always” width=”400″ height=”300″></embed></object><p><a href=”http://vimeo.com/7430515″>Ex Libris</a> from <a href=”http://vimeo.com/tomrevill”>Tom Revill</a> on <a href=”http://vimeo.com”>Vimeo</a>.</p>