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	<title>tomrevill.net &#187; case studies</title>
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		<link>http://tomrevill.net/portfolio/2009/12/154/</link>
		<comments>http://tomrevill.net/portfolio/2009/12/154/#comments</comments>
		<pubDate>Mon, 28 Dec 2009 01:06:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[case studies]]></category>

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		<description><![CDATA[Here are some case studies to show how I work.
This rose is an example of how I can put together a detailed model for a game.
Please click the thumbnail above to see the full image.
Below are the steps I took to build this model.
I needed to create a 3D rose for my game Ex Libris. [...]]]></description>
			<content:encoded><![CDATA[<p>Here are some case studies to show how I work.</p>

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<p>This rose is an example of how I can put together a detailed model for a game.</p>
<p><strong>Please click the thumbnail above to see the full image.</strong></p>
<p>Below are the steps I took to build this model.</p>
<p>I needed to create a 3D rose for my game Ex Libris. The 3D rose was intended to represent the tale of Beauty and the Beast in the game.</p>
<ol>
<li>I searched for “Beauty and the Beast Rose” in Google image search. This was so I could look to see      what type of rose I would be dealing with.</li>
<li>I looked for more detailed rose images to help me build a familiarity with the construction of the      rose.</li>
<li>I looked at other models that other people had made.</li>
<li>I noticed that the rose had a number of layered petals, each of them different to the next. Also I      noticed that the layers wrapped around the other petal layers.</li>
<li>I began construction on the rose, focusing on making each layer one single layer rather than many      individual layers. Then making a texture that represented a flower and were appropriate for the rose.</li>
<li>Finally I brought the rose into the game world.</li>
</ol>

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<p>The house in Ex Libris was particularly interesting as this model had to be detailed enough create an atmosphere all of its own.</p>
<p><strong>Please click the thumbnail above to see the full image.</strong></p>
<p>Below are the steps I took to build this model.</p>
<ol>
<li>I found a similar model on a commercially available game in this case it was Fallout 3 Point Lookout Downloadable content. This was my inspiration for the manor house.</li>
<li>I hand drew a picture that was inspired by the Fallout 3 manor house with various styles included in the one drawing.</li>
<li>A model was created based on the drawing. However I felt that it still looked too neat.</li>
<li>The house was crumpled in order to give a more dilapidated look &#8230; this seemed to solve the problem of the house looking too orderly.</li>
<li>I brought the house into the game world.</li>
</ol>
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