<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>blog.tomrevill.net</title>
	<atom:link href="http://tomrevill.net/latest/feed/" rel="self" type="application/rss+xml" />
	<link>http://tomrevill.net/latest</link>
	<description>university work</description>
	<lastBuildDate>Wed, 13 Jan 2010 00:25:37 +0000</lastBuildDate>
	
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Day Five</title>
		<link>http://tomrevill.net/latest/2010/01/13/day-five/</link>
		<comments>http://tomrevill.net/latest/2010/01/13/day-five/#comments</comments>
		<pubDate>Wed, 13 Jan 2010 00:25:37 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=763</guid>
		<description><![CDATA[On this day we went to Lucasfilm where we learnt some portfolio techniques for getting a job. One tip included puting your demo reel on your ipod in case you meet anyone casually.  Another tip included updating your portfolio regularly.  After visiting Lucasfilm we went to National University of  Singapore (NUS) to meet their staff [...]]]></description>
			<content:encoded><![CDATA[<p>On this day we went to Lucasfilm where we learnt some portfolio techniques for getting a job. One tip included puting your demo reel on your ipod in case you meet anyone casually.  Another tip included updating your portfolio regularly.  After visiting Lucasfilm we went to National University of  Singapore (NUS) to meet their staff and see what projects they had on. In addition we met some start-up companys who had wide ranging areas of expertise.</p>
<p>I also had a great  lunch this day which consisted of  1 iced tea, 2 banglongs (Turkish delight drink), 3 tuna pasties, 1 chicken noodles and a deep fried banana.</p>
<p>Then we went for a final dinner at Funan a technology mega mall all quite emotional.</p>
<p>I have had a great, awesome and fantastic  time so if you get the chance to do what I have done, do it is well worth it.</p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/13/day-five/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day Four</title>
		<link>http://tomrevill.net/latest/2010/01/07/day-four/</link>
		<comments>http://tomrevill.net/latest/2010/01/07/day-four/#comments</comments>
		<pubDate>Thu, 07 Jan 2010 23:03:23 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=761</guid>
		<description><![CDATA[Today we visited three companies. First was 3D sense media school were they had some nice work to show. Next we went to Tiny Island productions Where they had some amazing work to show. Finally we went to scrawl Studios where they had some diverse work. Interestingly enough All of them have a great working [...]]]></description>
			<content:encoded><![CDATA[<p>Today we visited three companies. First was 3D sense media school were they had some nice work to show. Next we went to Tiny Island productions Where they had some amazing work to show. Finally we went to scrawl Studios where they had some diverse work. Interestingly enough All of them have a great working environment.  Also the we went to a gorgeous Chinese temple and had a killer Indian lunch with a drink that tastes like liquid Turkish delight it is called a boulong (I dont know if iI have spelt this correctly).              </p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/07/day-four/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day Three</title>
		<link>http://tomrevill.net/latest/2010/01/06/day-three/</link>
		<comments>http://tomrevill.net/latest/2010/01/06/day-three/#comments</comments>
		<pubDate>Wed, 06 Jan 2010 23:55:10 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=759</guid>
		<description><![CDATA[Today was interesting and eye opening. First we went to ST electronics a military contractor who dose animation work on the side. After that we went to see Rainbow Media who showed us a much expanded look at how to develop an Intellectual property by making a large marketing complain. Then we went to the [...]]]></description>
			<content:encoded><![CDATA[<p>Today was interesting and eye opening. First we went to ST electronics a military contractor who dose animation work on the side. After that we went to see Rainbow Media who showed us a much expanded look at how to develop an Intellectual property by making a large marketing complain. Then we went to the amazing Singapore Art Museum where I picked up some souvenirs.  </p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/06/day-three/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day two</title>
		<link>http://tomrevill.net/latest/2010/01/05/day-two/</link>
		<comments>http://tomrevill.net/latest/2010/01/05/day-two/#comments</comments>
		<pubDate>Tue, 05 Jan 2010 22:59:54 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=757</guid>
		<description><![CDATA[today was quite interesting as we got to look at come more land marks of the region and while being given a short history lesson about Thomas Raffles.  In addition to this we were given some more local food and shown a what housing would be available if we moved here. 
We also looked [...]]]></description>
			<content:encoded><![CDATA[<p>today was quite interesting as we got to look at come more land marks of the region and while being given a short history lesson about <a href="http://en.wikipedia.org/wiki/Stamford_Raffles">Thomas Raffles. </a> In addition to this we were given some more local food and shown a what housing would be available if we moved here. </p>
<p>We also looked a Sunwoo animation today at the moment they are not fully set up so it was hard to see what it would be like to work there. </p>

<div class="ngg-galleryoverview" id="ngg-gallery-1-757">

	<!-- Slideshow link -->
	<div class="slideshowlink">
		<a class="slideshowlink" href="http://tomrevill.net/latest/2010/01/05/day-two/?show=slide">
			[Show as slideshow]		</a>
	</div>

	<!-- Piclense link -->
	<div class="piclenselink">
		<a class="piclenselink" href="javascript:PicLensLite.start({feedUrl:'http://tomrevill.net/latest/wp-content/plugins/nextgen-gallery/xml/media-rss.php?gid=1&amp;mode=gallery'});">
			[View with PicLens]		</a>
	</div>
	
	<!-- Thumbnails -->
	 	
	<!-- Pagination -->
 	<div class='ngg-clear'></div>
 	
</div>


]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/05/day-two/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Day One</title>
		<link>http://tomrevill.net/latest/2010/01/04/day-one/</link>
		<comments>http://tomrevill.net/latest/2010/01/04/day-one/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 23:44:06 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=754</guid>
		<description><![CDATA[The first Day of Experience@Sinapore was a whirl wind of Information and acronyms(Singapore love&#8217;s acronyms). The highlights of day one include going to the Singapore City Gallery where we observed what Singapore will do in the coming years to cope with the growing population. They Illustrated this by showing a huge detailed model  of [...]]]></description>
			<content:encoded><![CDATA[<p>The first Day of Experience@Sinapore was a whirl wind of Information and acronyms(Singapore love&#8217;s acronyms). The highlights of day one include going to the Singapore City Gallery where we observed what Singapore will do in the coming years to cope with the growing population. They Illustrated this by showing a huge detailed model  of how the city would look in 20 -30 years time. Other highlights would be Going to fusionopolis run by the Media Development Authority (MDA) which as a school/Industry Facilitator for all digital media matters. Where we were shown a 3d movie and played around with a huge touch screen table and a couple of games as well. The last highlight was going to the Marina Barrage a salt water purifier station where we found some stunning vistas of Singapore.</p>
<p>So far the trip is going well. Although the food is taking some time to geting use to. </p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/04/day-one/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Here in singapore !!!</title>
		<link>http://tomrevill.net/latest/2010/01/03/here-in-singapore/</link>
		<comments>http://tomrevill.net/latest/2010/01/03/here-in-singapore/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 12:51:56 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=748</guid>
		<description><![CDATA[I am now in Singapore after a bumpy flight. ended up watching 3 films on the plane The informant,G-Force and cloudy with a chance of meatballs.  At the moment I am in my hotel room after a scenic taxi ride in. first impressions of Singapore amazing and I cant wait until tomorrow to start [...]]]></description>
			<content:encoded><![CDATA[<p>I am now in Singapore after a bumpy flight. ended up watching 3 films on the plane The informant,G-Force and cloudy with a chance of meatballs.  At the moment I am in my hotel room after a scenic taxi ride in. first impressions of Singapore amazing and I cant wait until tomorrow to start really exploring this potential utopia. </p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/03/here-in-singapore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Introduction</title>
		<link>http://tomrevill.net/latest/2010/01/02/experiencesingapore/</link>
		<comments>http://tomrevill.net/latest/2010/01/02/experiencesingapore/#comments</comments>
		<pubDate>Sat, 02 Jan 2010 04:38:12 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[Experience@Singapore]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=745</guid>
		<description><![CDATA[Hi here the catagory for my Experience@Singapore trip. I will be updating this on a daily basis.  
]]></description>
			<content:encoded><![CDATA[<p>Hi here the catagory for my Experience@Singapore trip. I will be updating this on a daily basis.  </p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2010/01/02/experiencesingapore/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Complete</title>
		<link>http://tomrevill.net/latest/2009/11/04/complete/</link>
		<comments>http://tomrevill.net/latest/2009/11/04/complete/#comments</comments>
		<pubDate>Wed, 04 Nov 2009 11:59:11 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DMDN 412 Emergent Aesthetics]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=739</guid>
		<description><![CDATA[Now the game and the documentation are complete,  I thought I would post a final blog post.  
 Between last time I posted and now, I have done some final user testing on the game.  
&#160;
Below is my documentation video

  

&#160;
Ex Libris Description
  Within classic storytelling, archetypes exist that cross [...]]]></description>
			<content:encoded><![CDATA[<p>Now the game and the documentation are complete,  I thought I would post a final blog post.  </p>
<p> Between last time I posted and now, I have done some final user testing on the game.  </p>
<p>&nbsp;</p>
<p>Below is my documentation video</p>
<p>
  <object width="500" height="375"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=7430515&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=7430515&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="375"></embed></object>
</p>
<p>&nbsp;</p>
<p>Ex Libris Description</p>
<p>  Within classic storytelling, archetypes exist that cross language barriers.  An example of this is the three bowls of steaming porridge representing the story of Goldilocks and the Three Bears. Ex Libris is a computer game that looks at how environments can aid narrative.  The game advances research into environmental storytelling aims to expand the understanding of how we as designers can hint and suggest at stories within a level design setting.<br />
  This description will take a brief overview of various aspects of Ex Libris, including background, story, aesthetics and game-play.<br />
  The origins of Ex Libris have its roots in the Tim Burton film, The Nightmare before Christmas and the computer game, American McGee’s Alice. In both of these examples there is a strong gothic atmosphere that has its base in children’s stories and fairy tales, creating its own world amongst established literary classics. In addition to a solid narrative both of these works incorporate their own distinctive aesthetic style.  It was in considering these concepts and ideas, that Ex Libris was conceived.<br />
  Within this notion of a strong narrative the plot of Ex Libris’ harks back to the traditional themes. The story follows the journey of an unnamed character that finds a manor house deep within a forest. While exploring the manor the unnamed character comes to the realisation that the establishment is a retirement home for fairy tale characters. The unnamed character or player takes it upon themselves to save the imprisoned fairy tale characters from the decaying environment of the retirement institution. This is all done whilst attempting to avoid supernatural traps in the manor house.<br />
  As stated previously, the aesthetics of the game were strongly influenced by Tim Burton’s The Nightmare before Christmas and American McGee’s Alice. However other influences include The Elder Scrolls IV, Oblivion and Pan&#8217;s Labyrinth. All of these works have a strong emphasis on environment, atmosphere and history.<br />
  The visual aesthetics that Ex Libris portrays are that of gothic horror with a hint of Victorian styling. These elements are there to give Ex Libris a sense of history and mythology.<br />
  The intent of the visual components is to provide the feeling that the player is a small part of a larger mysterious world. The visuals having a solid foundation in children’s stories and fairy tales. It is important that this connection is re affirmed throughout the game to give clarity and consistency to the overriding concept, so avoiding fragmentation of ideas. One of the main ways Ex Libris achieves this is by giving the illusion that the visual athestics look like a drawing on a piece of old parchment.  This was done to give the effect that the player was looking at an illustration from an old children’s fairy tale book. This was also achieved by the making the visuals detailed and relevant to the setting thereby keeping a strong level of continuity whilst maintaining a hand drawn antique look. In this context tone and atmospherics were used as key elements in Ex Libris, shaping the mood of the game to the past using sepia colouring. Lighting was also used as a key element in the game-play.<br />
  Another way the visual aesthetics imbues Ex Libris with history is by using worn furniture and dusty cobwebs. By having various pieces of clutter in the level we are provided with a semblance that the manor was once inhabited but is now abandoned.<br />
  Above all the visual aesthetics enhance the atmosphere of the game, while giving it a unique feel and identity of its own.<br />
  The game-play is a mix of knowledge and puzzles that test the players understanding of children’s stories and fairy tales. The way Ex Libris undertakes this is by a simple question and answer method. After finding a damaged story book, the player must repair it by correctly matching well known fairy tale objects to the stories.  After repairing the three books the player can exit the manor and win the game. If the player gets the wrong answer the player will be tortured and sent back to the last save point. However the player is given clues to help them solve the puzzles of the books at hand. An entry level of some basic European folk, fairy tale knowledge is required to play this game. In essence the game-play combines adventure based puzzles with a dash of general knowledge and a smattering of survival horror.<br />
In conclusion Ex Libris is a mature adventure horror game which tests the players knowledge of traditional European based fairy tales. It provides the player with a mysterious yet achievable quest in an unusual and visually intriguing setting. </p>
<p>&nbsp;</p>
<table width="200" border="0">
<tr>
<td><a href="http://tomrevill.net/latest/wp-content/uploads/2009/11/ExLibris03.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/11/ExLibris03-300x224.jpg" alt="ExLibris03" title="ExLibris03" width="300" height="224" class="alignnone size-medium wp-image-742" /></a></td>
</tr>
<tr>
<td><a href="http://tomrevill.net/latest/wp-content/uploads/2009/11/ExLibris01.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/11/ExLibris01-300x224.jpg" alt="ExLibris01" title="ExLibris01" width="300" height="224" class="alignnone size-medium wp-image-740" /></a></td>
</tr>
<tr>
<td><a href="http://tomrevill.net/latest/wp-content/uploads/2009/11/ExLibris02.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/11/ExLibris02-300x224.jpg" alt="ExLibris02" title="ExLibris02" width="300" height="224" class="alignnone size-medium wp-image-741" /></a></td>
</tr>
</table>
<p>&nbsp;</p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2009/11/04/complete/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Almost there</title>
		<link>http://tomrevill.net/latest/2009/10/31/almost-there/</link>
		<comments>http://tomrevill.net/latest/2009/10/31/almost-there/#comments</comments>
		<pubDate>Sat, 31 Oct 2009 06:14:30 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DMDN 412 Emergent Aesthetics]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=727</guid>
		<description><![CDATA[Since my last post I have the game almost complete. However there are some small issued I have to deal with before hand in on  Thursday.
Also I have added in two new features to the game.

A quit button to get you back to the main menu while in game-play.
A ladder to get you up [...]]]></description>
			<content:encoded><![CDATA[<p>Since my last post I have the game almost complete. However there are some small issued I have to deal with before hand in on  Thursday.</p>
<p>Also I have added in two new features to the game.</p>
<ul>
<li>A quit button to get you back to the main menu while in game-play.</li>
<li>A ladder to get you up to the higher book shelves .</li>
</ul>
<p>Also On Monday I need to talk to my lecturer about credits.</p>
<p>In addition I have cut the three little pigs content the reason for this was to insure a consistent quality in this project. As I don&#8217;t think the present content is working in the game.</p>
<p>Below is more general list of things to</p>
<ul>
<li><span style="text-decoration: line-through;">Introduction</span></li>
<li><span style="text-decoration: line-through;">prologue</span></li>
<li><span style="text-decoration: line-through;">Controls Introduction</span></li>
<li>Credits</li>
<li><span style="text-decoration: line-through;">An opening animated book</span></li>
<li><span style="text-decoration: line-through;">Updated bookcases. </span></li>
<li><span style="text-decoration: line-through;">Tighten up controls.</span></li>
<li><span style="text-decoration: line-through;">Suitcase object script: A script that allows a suitcase contains all three books.<br />
</span></li>
<li><span style="text-decoration: line-through;">Texture swapping script: For prologue </span></li>
<li>New voice acting.</li>
<li><span style="text-decoration: line-through;">ladder for the library </span></li>
<li><span style="text-decoration: line-through;">New portraits</span>.</li>
<li><span style="text-decoration: line-through;">New consequence</span></li>
<li><span style="text-decoration: line-through;">Polished up existing consequences.</span></li>
</ul>
<p>Below Are screenshots</p>
<table width="200" border="0">
<tr>
<td><a href="http://tomrevill.net/latest/wp-content/uploads/2009/10/NewLookLibrary011.jpg"><img class="alignnone size-medium wp-image-731" title="NewLookLibrary01" src="http://tomrevill.net/latest/wp-content/uploads/2009/10/NewLookLibrary011-293x300.jpg" alt="NewLookLibrary01" width="293" height="300" /></a></td>
</tr>
<tr>
<td><a href="http://tomrevill.net/latest/wp-content/uploads/2009/10/NewLookLibrary02.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/10/NewLookLibrary02-286x300.jpg" alt="NewLookLibrary02" title="NewLookLibrary02" width="286" height="300" class="alignnone size-medium wp-image-732" /></a></td>
</tr>
<tr>
<td>
<p><a href="http://tomrevill.net/latest/wp-content/uploads/2009/10/portrait031.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/10/portrait031-275x300.jpg" alt="portrait03" title="portrait03" width="275" height="300" class="alignnone size-medium wp-image-734" /></a></p>
<p>The Three bears </p>
</td>
</tr>
<tr>
<td>
<p><a href="http://tomrevill.net/latest/wp-content/uploads/2009/10/portrait04.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/10/portrait04-291x300.jpg" alt="portrait04" title="portrait04" width="291" height="300" class="alignnone size-medium wp-image-735" /></a></p>
<p>Rumpelstiltskin</p>
</td>
</tr>
<tr>
<td><a href="http://tomrevill.net/latest/wp-content/uploads/2009/10/NewLookLibraryFloorPlan.jpg"><img src="http://tomrevill.net/latest/wp-content/uploads/2009/10/NewLookLibraryFloorPlan-275x300.jpg" alt="NewLookLibraryFloorPlan" title="NewLookLibraryFloorPlan" width="275" height="300" class="alignnone size-medium wp-image-733" /></a></td>
</tr>
</table>
<p>&nbsp;</p>
<p>Also I have started my documentation today. below is a list of things I need to do before Thursday. </p>
<ul>
<li>600- 800 word description of the game. started today.</li>
<li>1-2 minute video of my assignment.</li>
<li>Authored DVD with my video.</li>
<li>Data DVD with all my final working ,standalone games  and documentation.</li>
<li>3 &#8211; 4 high rez Images.</li>
<li>A read me file for the game.</li>
<li>DVD packaging for the  Authored DVD and the Data DVD.</li>
</ul>
<p>More posts coming soon.<br />
</body></p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2009/10/31/almost-there/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Quick Update</title>
		<link>http://tomrevill.net/latest/2009/10/28/721/</link>
		<comments>http://tomrevill.net/latest/2009/10/28/721/#comments</comments>
		<pubDate>Wed, 28 Oct 2009 23:52:33 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DMDN 412 Emergent Aesthetics]]></category>

		<guid isPermaLink="false">http://tomrevill.net/latest/?p=721</guid>
		<description><![CDATA[Due to  begin sick most of last week, my schedule has been screwed up some what. So this week I have been catching up and polishing up my game.
In this post I will Just give a brief update of what i Have done this week.
Below Is a list of things to do for the game.

Introduction
prologue
Controls [...]]]></description>
			<content:encoded><![CDATA[<p>Due to  begin sick most of last week, my schedule has been screwed up some what. So this week I have been catching up and polishing up my game.</p>
<p>In this post I will Just give a brief update of what i Have done this week.</p>
<p>Below Is a list of things to do for the game.</p>
<ul>
<li><span style="text-decoration: line-through;">Introduction</span></li>
<li><span style="text-decoration: line-through;">prologue</span></li>
<li>Controls Introduction</li>
<li>Credits</li>
<li><span style="text-decoration: line-through;">An opening animated book</span></li>
<li><span style="text-decoration: line-through;">Updated bookcases. </span></li>
<li><span style="text-decoration: line-through;">Tighten up controls.</span></li>
<li><span style="text-decoration: line-through;">Suitcase object script: A script that allows a suitcase contains all three books.<br />
</span></li>
<li><span style="text-decoration: line-through;">Texture swapping script: For prologue </span></li>
<li>New voice acting.</li>
<li>New portraits.</li>
<li><span style="text-decoration: line-through;">New consequence</span></li>
<li><span style="text-decoration: line-through;">Polished up existing consequences.</span></li>
</ul>
<p>More updates coming soon.</p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2009/10/28/721/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
