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	<title>blog.tomrevill.net &#187; DESN 385 3D Game Design</title>
	<atom:link href="http://tomrevill.net/latest/category/desn-385-3d-game-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://tomrevill.net/latest</link>
	<description>university work</description>
	<lastBuildDate>Wed, 13 Jan 2010 00:25:37 +0000</lastBuildDate>
	
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			<item>
		<title>Porject 3 blog</title>
		<link>http://tomrevill.net/latest/2008/05/07/porject-3-blog/</link>
		<comments>http://tomrevill.net/latest/2008/05/07/porject-3-blog/#comments</comments>
		<pubDate>Wed, 07 May 2008 10:15:17 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=202</guid>
		<description><![CDATA[Go here for all project 3 updates http://gameclockworkdesignblog.blogspot.com/
]]></description>
			<content:encoded><![CDATA[<p>Go here for all project 3 updates <a href="http://gameclockworkdesignblog.blogspot.com/">http://gameclockworkdesignblog.blogspot.com/</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Finnished and camera fixed.</title>
		<link>http://tomrevill.net/latest/2008/04/28/finnished-and-camera-fixed/</link>
		<comments>http://tomrevill.net/latest/2008/04/28/finnished-and-camera-fixed/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 08:11:17 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=191</guid>
		<description><![CDATA[I have finished my environment and I fixed the camera position.
Also i forgot to put a concept for this assignment.
My concept for this assignment is to create a dystopia that revolved a around the  industrial revolution machinery that was partially based on my project 3 proposal.
The look of the environment should have the look [...]]]></description>
			<content:encoded><![CDATA[<p>I have finished my environment and I fixed the camera position.</p>
<p>Also i forgot to put a concept for this assignment.</p>
<p><em>My concept for this assignment is to create a dystopia that revolved a around the  industrial revolution machinery that was partially based on my project 3 proposal.</em></p>
<p><em>The look of the environment should have the look of a machine gone to run and rust.</em></p>
<p><em>The player should look like a new machine part to juxtaposed the rust in the level.</em></p>
<p><em>also the environment should look bigger than it all ready is and apart of many other environments.</em></p>
<p><em>The actual machines should look like they came from the Victorian or industrial revolution .</em></p>
<p>So with out further a due <a href="http://www.tomrevill.net/files/Revoultion_dystopia.html">Click here </a>to play the final environment</p>
<p>Controls are the arrow keys to move and the space bar to jump.</p>
]]></content:encoded>
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		<item>
		<title>camera problems again.</title>
		<link>http://tomrevill.net/latest/2008/04/28/camera-problems-again/</link>
		<comments>http://tomrevill.net/latest/2008/04/28/camera-problems-again/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 00:27:07 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=190</guid>
		<description><![CDATA[Yesterday I had a very particular problem, When  I exported my unity file to final formant it looked looks like a small black square. When previewing the environment in unity the file looks fine.  however i  just fixed that problem now. the reason why this problem happened was because i was using a tutorial level and [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday I had a very particular problem, When  I exported my unity file to final formant it looked looks like a small black square. When previewing the environment in unity the file looks fine.  however i  just fixed that problem now. the reason why this problem happened was because i was using a tutorial level and in the level there was two cameras and i deleted one. Now i have another camera problem because of the camera is too far out and is now focusing to the left of my camera.</p>
]]></content:encoded>
			<wfw:commentRss>http://tomrevill.net/latest/2008/04/28/camera-problems-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
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		<item>
		<title>Finalization in progress.</title>
		<link>http://tomrevill.net/latest/2008/04/27/finalization-in-progress/</link>
		<comments>http://tomrevill.net/latest/2008/04/27/finalization-in-progress/#comments</comments>
		<pubDate>Sun, 27 Apr 2008 03:28:34 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=188</guid>
		<description><![CDATA[Today I started finalize my environment.
I changed a couple of things and made the environment look bigger by adding more cogs in the distance. also i added an extra island with an extra big boiler.
here is a screen shot below of the environment.

On Monday night i want to have the environment finished and handed in.
]]></description>
			<content:encoded><![CDATA[<p>Today I started finalize my environment.</p>
<p>I changed a couple of things and made the environment look bigger by adding more cogs in the distance. also i added an extra island with an extra big boiler.</p>
<p>here is a screen shot below of the environment.</p>
<p><a href="http://tomrevill.net/updates/wp-content/uploads/2008/04/unityscreensnapz008.jpg" target="_blank" title="unityscreensnapz008.jpg"><img src="http://tomrevill.net/updates/wp-content/uploads/2008/04/unityscreensnapz008.jpg" alt="unityscreensnapz008.jpg" /></a></p>
<p>On Monday night i want to have the environment finished and handed in.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>all the essentials in the environment.</title>
		<link>http://tomrevill.net/latest/2008/04/26/all-the-essentials-in-the-environment/</link>
		<comments>http://tomrevill.net/latest/2008/04/26/all-the-essentials-in-the-environment/#comments</comments>
		<pubDate>Sat, 26 Apr 2008 06:47:58 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=185</guid>
		<description><![CDATA[Today i have now have got all the essentials in the environment.
Screenshot of the environment below.

I put a respawn point in the game so when you go over the edge you get transposed back to the start.
I figured what was wrong with my camera controls.
the numbers highlighted were the source of the problem

now thats done [...]]]></description>
			<content:encoded><![CDATA[<p>Today i have now have got all the essentials in the environment.</p>
<p>Screenshot of the environment below.</p>
<p><a href="http://tomrevill.net/updates/wp-content/uploads/2008/04/blog385_02.jpg" target="_blank" title="blog385_02.jpg"><img src="http://tomrevill.net/updates/wp-content/uploads/2008/04/blog385_02.jpg" alt="blog385_02.jpg" /></a></p>
<p>I put a respawn point in the game so when you go over the edge you get transposed back to the start.</p>
<p>I figured what was wrong with my camera controls.</p>
<p>the numbers highlighted were the source of the problem</p>
<p><a href="http://tomrevill.net/updates/wp-content/uploads/2008/04/blog385_01.jpg" title="blog385_01.jpg"><img src="http://tomrevill.net/updates/wp-content/uploads/2008/04/blog385_01.jpg" alt="blog385_01.jpg" /></a></p>
<p>now thats done i will probably need to tweek  the environment e.g.  add more moving meshes.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>allmost there</title>
		<link>http://tomrevill.net/latest/2008/04/24/allmost-there/</link>
		<comments>http://tomrevill.net/latest/2008/04/24/allmost-there/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 10:21:01 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=184</guid>
		<description><![CDATA[I still have to do.

texture up nut (as in nut and bot)
make the nut the player.
texture oil pump and bring it in to unity.
modify lights.
create fire particle
put in sky box.
modify main cog
add death and respawn points
fix camera problem.

I am having real problems with my camera  hope i can solve this  tomorrow.
]]></description>
			<content:encoded><![CDATA[<p>I still have to do.</p>
<ul>
<li><strike>texture up nut (as in nut and bot)</strike></li>
<li><strike>make the nut the player.</strike></li>
<li><strike>texture oil pump and bring it in to unity.</strike></li>
<li><strike>modify lights.</strike></li>
<li><strike>create fire particle</strike></li>
<li><strike>put in sky box.</strike></li>
<li><strike>modify main cog</strike></li>
<li>add death and respawn points</li>
<li>fix camera problem.</li>
</ul>
<p>I am having real problems with my camera  hope i can solve this  tomorrow.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>ticking off the list.</title>
		<link>http://tomrevill.net/latest/2008/04/23/ticking-off-the-list/</link>
		<comments>http://tomrevill.net/latest/2008/04/23/ticking-off-the-list/#comments</comments>
		<pubDate>Wed, 23 Apr 2008 07:31:11 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=182</guid>
		<description><![CDATA[I still have to do the blow plus more work still to do.

texture up nut (as in nut and bot)
make the nut the player.
texture oil pump and bring it in to unity.
modify lights.
create fire particle
put in sky box.
modify main cog
add death and respawn points
add more static mesh nuts and blots to the scene.

current screenshot for [...]]]></description>
			<content:encoded><![CDATA[<p>I still have to do the blow plus more work still to do.</p>
<ul>
<li><strike>texture up nut (as in nut and bot)</strike></li>
<li>make the nut the player.</li>
<li><strike>texture oil pump and bring it in to unity.</strike></li>
<li><strike>modify lights.</strike></li>
<li><strike>create fire particle</strike></li>
<li><strike>put in sky box.</strike></li>
<li>modify main cog</li>
<li>add death and respawn points</li>
<li>add more static mesh nuts and blots to the scene.</li>
</ul>
<p>current screenshot for the environment.</p>
<p><a href="http://tomrevill.net/updates/wp-content/uploads/2008/04/unityscreensnapz002.jpg" title="unityscreensnapz002.jpg"><img src="http://tomrevill.net/updates/wp-content/uploads/2008/04/unityscreensnapz002.jpg" alt="unityscreensnapz002.jpg" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>done and to do&#8230;</title>
		<link>http://tomrevill.net/latest/2008/04/22/done-and-to-do/</link>
		<comments>http://tomrevill.net/latest/2008/04/22/done-and-to-do/#comments</comments>
		<pubDate>Tue, 22 Apr 2008 07:23:07 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=180</guid>
		<description><![CDATA[I did not get all I wanted to get done today.
Here is a screenshot of the level so far.

heres a list of stuff I still need to do.

texture spring model and bring it in to unity &#8211; posably I could make a bridge out of this spring?
texture up nut (as in nut and bot)and make [...]]]></description>
			<content:encoded><![CDATA[<p>I did not get all I wanted to get done today.</p>
<p>Here is a screenshot of the level so far.</p>
<p><a href="http://tomrevill.net/updates/wp-content/uploads/2008/04/unityscreensnapz001.jpg" title="unityscreensnapz001.jpg"><img src="http://tomrevill.net/updates/wp-content/uploads/2008/04/unityscreensnapz001.jpg" alt="unityscreensnapz001.jpg" /></a></p>
<p>heres a list of stuff I still need to do.</p>
<ul>
<li>texture spring model and bring it in to unity &#8211; posably I could make a bridge out of this spring?</li>
<li>texture up nut (as in nut and bot)and make it the player.</li>
<li><strike>texture oil pump and bring it in to unity.</strike></li>
<li><strike>modify lights.</strike></li>
<li>create fire particle</li>
<li>put in sky box.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>still yet to do&#8230;</title>
		<link>http://tomrevill.net/latest/2008/04/21/still-yet-to-do/</link>
		<comments>http://tomrevill.net/latest/2008/04/21/still-yet-to-do/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 07:20:45 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=178</guid>
		<description><![CDATA[Today I brought in most of my models from blender to unity but still got to do bring some more models tomorrow.

things to do by the end of tomorrow.

texture spring model and bring it in to unity &#8211; posably I could make a bridge out of this spring?
texture up nut (as in nut and bot)and [...]]]></description>
			<content:encoded><![CDATA[<p>Today I brought in most of my models from blender to unity but still got to do bring some more models tomorrow.</p>
<p><a href="http://tomrevill.net/updates/wp-content/uploads/2008/04/previewscreensnapz001.jpg" target="_blank" title="Direct link to file"><img src="http://tomrevill.net/updates/wp-content/uploads/2008/04/previewscreensnapz001.thumbnail.jpg" alt="previewscreensnapz001.jpg" height="128" width="153" /></a></p>
<p>things to do by the end of tomorrow.</p>
<ul>
<li>texture spring model and bring it in to unity &#8211; posably I could make a bridge out of this spring?</li>
<li>texture up nut (as in nut and bot)and make it the player.</li>
<li>texture oil pump and bring it in to unity.</li>
<li>modify lights.</li>
<li>create fire particle</li>
<li>put in sky box.</li>
</ul>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Progress so far project 2.</title>
		<link>http://tomrevill.net/latest/2008/04/18/progress-so-far-project-2/</link>
		<comments>http://tomrevill.net/latest/2008/04/18/progress-so-far-project-2/#comments</comments>
		<pubDate>Fri, 18 Apr 2008 07:37:42 +0000</pubDate>
		<dc:creator>Tom Revill</dc:creator>
				<category><![CDATA[DESN 385 3D Game Design]]></category>

		<guid isPermaLink="false">http://tomrevill.net/updates/?p=177</guid>
		<description><![CDATA[I spent most this week doing models for my level will be finishing them off during the weekend.
Have hope fully will be in university putting the models into the level on Monday.
I will post screenshots of these models on Monday.
]]></description>
			<content:encoded><![CDATA[<p>I spent most this week doing models for my level will be finishing them off during the weekend.</p>
<p>Have hope fully will be in university putting the models into the level on Monday.</p>
<p>I will post screenshots of these models on Monday.</p>
]]></content:encoded>
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