Final Description
Mitigating Adversaries: Designing stories through video game level design (Digital Aesthetic stories) or Narrative vs Environment
Within classic storytelling, archetypes exist to aid story telling that cross language barriers. An example of this are three bowls of steaming porridge representing the story of Goldilocks and the Three Bears. This project will look at how environments can aid narrative.
This project will also cover a selection of stories and convert them into a computer game environment where the player re-enacts the story within the environment from a first person perceptive. This research into environmental storytelling will aim to within expand the understanding how we as designers can hint and suggest stories within a level design setting.
Three fairy stories have been chosen by focus group research. The stories will be retold from a first person view. The player will be playing a mad scientist. The mad scientist will have to go on a quest of self discovery in order to find a werewolf. The player must leave the castle and venture into a fairy tale kingdom. Various objects from fairy stories will be used to progress the story. The gameplay genre the designer should use is “Story Adventures” in order to promote exploring through puzzles in the game world. In essence the character is trying to find out who they are by interaction with other fairy tales.
The goals within the environment will be dictated by the story so the player will become more immersed in story’s fantasy world.
Below are the stories fairy tales selected by focus group research.
- Rumpelstiltskin.
- Three little pigs.
- Little Red riding hood.
Within these stories the main focus will be on
- A spinning wheel
- A basket
- A ring; and
- Straw.
Inspired by American McGee’s Alice and Tim Burton’s The Nightmare Before Christmas, the aesthetic style or visual motif should look familiar yet twisted or distorted. In essence the visual style will be Gothic.
Locations that will be used are
- Forest
- Castle
- Village
In order to give better scope to the level this assignment will be made in a 3D Game environment.
The assignment will consist of four stages of model making, coding level making and finalization.
Below are all the milestone events
| Name |
Start |
Finish |
|
Modelling Progress check Milestone |
8/31/2009 |
8/31/2009 |
|
Coding Progress check Milestone |
9/02/2009 |
9/02/2009 |
|
Level Design Progress check Milestone |
9/14/2009 |
9/14/2009 |
|
Progress check Milestone |
9/03/2009 |
9/03/2009 |
|
Finalisation Milestone |
9/17/2009 |
9/25/2009 |
|
Progress check Milestone |
9/10/2009 |
9/10/2009 |
|
Alpha presentations pt. 1 Milestone |
9/28/2009 |
9/28/2009 |
|
Alpha presentations pt. 2 Milestone |
9/29/2009 |
9/29/2009 |
|
Progress Check Milestone |
10/08/2009 |
10/08/2009 |
|
Beta presentations pt. 1 Milestone |
10/12/2009 |
10/12/2009 |
|
Beta presentations pt. 2 Milestone |
10/13/2009 |
10/13/2009 |
|
Project 2 (final project) formal presentations Milestone |
11/05/2009 |
11/05/2009 |
The tools that will be used on this assignment are Blender, Unity and Photoshop.