Response to Reading 04
After looking around the internet i came across this article. Environmental Storytelling: Creating Immersive 3D Worlds Using Lessons Learned from the Theme Park Industry. From this article I Have lent the following
- When telling a story aware of Colour, lighting and texture in each level
- Location of the story is important
In the telling of your “story,” the next most important task is to answer your audiences first question…. “Where am I?” No matter how well designed your environments are, if your audience can not answer this question in the first 15 seconds, you are already lost.
- Show the cause and effect of a station e.g. killing a character in a game may result a bad ending.
- Another trick is to make some thing that is unfamiliar familiar.
- The importance of space with in levels.
If you have ever visited a medieval cathedral or even a large old church, there is a reason the vast interior is so awe inspiring. What you may not realize when you enter, is that the architects of these places have forced you to enter the church through a small confined space, before revealing the monumental interior of the main church. This in done quite on purpose, and it is the contrasting effect of having been confined in a small space that makes the adjacent room all the more dramatic.
I will bare all this in mind as I make my level.